![]() The use of this is for deformation based shape keys. This allows you to establish Parent Child relationships between the shape keys in an object. Smoothing Iterations - This will add iterations of corrective smooth to the transferred result to help smooth any poor results. This is to prevent areas from getting unwanted deformations in the shape keys. Limit to Selected Vertices - This will limit the copying to only the selected vertices in the target object. For best results I suggest putting a subsurf modifier on the source object to make it denser and smoother results. It will grab the nearest vertex on the source object for mapping the shape keys. The way it works is you add a temporary shape key to the target object and using proportional editing you move the object around to match the source object as closely as possible. ![]() This option allows you to copy shape keys from one object to another regardless of mismatching vertex count. This overrides the other 2 settingsĬopy Shape Keys from Objects with Mismatching Data: So if the driver is driven by the X Location it will be an influence of 1.0 at 0 X location and 0.0 influence at the Variable Factor X locationĭriver Expression - Allows you to create a custom expression for the driver. Va riable Reverse Influence - This will reverse the influence of the driver. Variable Factor - The driver is multiplied by the factor You have the standard variable types and settings for controlling the influence. It allows you to add a driver to the selected shape key. ![]() With 1 click you turn all selected objects with matching vertex indices to shape keys on the active object.ĭriver Creation Tool - This tool is in a beta version and will undergo changes. With a proper naming convention (".L" for left side bones and shape keys and ".R" for right side bones and shape keys, or similar) you can automatically change the drivers bone/path from one side to the otherĬopy Other Objects to Shape Keys or Other Object Shape Keys- This is useful when importing objects from other software that have morph targets as separate objects. You have to jump from window to window, copy and pasting, and changing names of bones and paths. This is especially helpful if you have a vertex group controlling the influence to the left or right side of the mesh.Ĭopy and Rename Drivers - Copying a driver is a real time sink in Blender. Both duplicate and mirror a shape key or multiple shape keys by a filter with 1 click.Īssign New Vertex Group - This option will put the selected vertex group to any new duplicated shape key. Just as with duplicating this addon makes the workflow much faster and more reliable.ĭuplicate and Mirror Shape Keys - The real workhorse of this addon. ![]() Mirror Shape Keys - Mirroring shape keys is just as slow and often prone to missing vertices. With this addon it is as simple as selecting the shape key you want duplicated or filling out the filter for multiple shape keys to be duplicated and then it is a single click. This isn't too bad until you have multiple shape keys to duplicate. You have to turn off all shape keys besides the one that you want to duplicate and then navigate the menu to create a new shape key from mix. With this addon you can accomplish the task in less than a minute.ĭuplicate Shape Keys - Duplicating a shape key in Blender is a bit of a process. Have you ever finished rigging setting up the drivers for one side of your character only to have to repeat the same tedious workflow for the other side. It allows you to duplicate and/or mirror your shape keys while maintaining and retarget their drivers. Shape Key Manager PRO is designed to speed up your shape key rigging workflow.
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